// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
thread 'MK_VOICE' 
25@ = 1.0 
0A95: enable_thread_saving 

:MK_VOICE_31
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
0A8D: 0@ = read_memory 11989093 size 1 virtual_protect 0 
if 
  0@ == 0 
else_jump @MK_VOICE_31 
0489: set_actor $PLAYER_ACTOR muted 1 
wait 0 
if and
   Player.Controllable($PLAYER_CHAR)
0AB0:   key_pressed 220 
else_jump @MK_VOICE_1707 
wait 800 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   Player.Controllable($PLAYER_CHAR)
0AB0:   key_pressed 220 
else_jump @MK_VOICE_1707 
Player.CanMove($PLAYER_CHAR) = False
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
03F4: set_all_cars_apply_damage_rules 0 
07CC: set_player $PLAYER_CHAR can_enter_exit_vehicles 0 
08D4: 30@ = create_panel_with_title 'VOICE0' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 30@ column 0 header 'DUMMY' data 'VOICE1' 'VOICE2' 'VOICE3' 'VOICE4' 'VOICE5' 'VOICE6' 'VOICE7' 'VOICE8' 'VOICE9' 'VOICE10' 'VOICE11' 'DUMMY' 
if 
  25@ == 0.0 
else_jump @MK_VOICE_397 
0ACA: show_text_box "NOW VOICE VOLUME = 0.0" 
jump @MK_VOICE_937 

:MK_VOICE_397
if 
  25@ == 0.1 
else_jump @MK_VOICE_451 
0ACA: show_text_box "NOW VOICE VOLUME = 0.1" 
jump @MK_VOICE_937 

:MK_VOICE_451
if 
  25@ == 0.2 
else_jump @MK_VOICE_505 
0ACA: show_text_box "NOW VOICE VOLUME = 0.2" 
jump @MK_VOICE_937 

:MK_VOICE_505
if 
  25@ == 0.3 
else_jump @MK_VOICE_559 
0ACA: show_text_box "NOW VOICE VOLUME = 0.3" 
jump @MK_VOICE_937 

:MK_VOICE_559
if 
  25@ == 0.4 
else_jump @MK_VOICE_613 
0ACA: show_text_box "NOW VOICE VOLUME = 0.4" 
jump @MK_VOICE_937 

:MK_VOICE_613
if 
  25@ == 0.5 
else_jump @MK_VOICE_667 
0ACA: show_text_box "NOW VOICE VOLUME = 0.5" 
jump @MK_VOICE_937 

:MK_VOICE_667
if 
  25@ == 0.6 
else_jump @MK_VOICE_721 
0ACA: show_text_box "NOW VOICE VOLUME = 0.6" 
jump @MK_VOICE_937 

:MK_VOICE_721
if 
  25@ == 0.7 
else_jump @MK_VOICE_775 
0ACA: show_text_box "NOW VOICE VOLUME = 0.7" 
jump @MK_VOICE_937 

:MK_VOICE_775
if 
  25@ == 0.8 
else_jump @MK_VOICE_829 
0ACA: show_text_box "NOW VOICE VOLUME = 0.8" 
jump @MK_VOICE_937 

:MK_VOICE_829
if 
  25@ == 0.9 
else_jump @MK_VOICE_883 
0ACA: show_text_box "NOW VOICE VOLUME = 0.9" 
jump @MK_VOICE_937 

:MK_VOICE_883
if 
  25@ == 1.0 
else_jump @MK_VOICE_937 
0ACA: show_text_box "NOW VOICE VOLUME = 1.0" 
jump @MK_VOICE_937 

:MK_VOICE_937
wait 0 
if 
00E1:   player 0 pressed_key 16 
else_jump @MK_VOICE_1648 
08D7: 0@ = panel 30@ active_row 
if 
  0@ == 0 
else_jump @MK_VOICE_1028 
25@ = 0.0 
0ACA: show_text_box "VOICE VOLUME = 0.0" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1028
if 
  0@ == 1 
else_jump @MK_VOICE_1090 
25@ = 0.1 
0ACA: show_text_box "VOICE VOLUME = 0.1" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1090
if 
  0@ == 2 
else_jump @MK_VOICE_1152 
25@ = 0.2 
0ACA: show_text_box "VOICE VOLUME = 0.2" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1152
if 
  0@ == 3 
else_jump @MK_VOICE_1214 
25@ = 0.3 
0ACA: show_text_box "VOICE VOLUME = 0.3" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1214
if 
  0@ == 4 
else_jump @MK_VOICE_1276 
25@ = 0.4 
0ACA: show_text_box "VOICE VOLUME = 0.4" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1276
if 
  0@ == 5 
else_jump @MK_VOICE_1338 
25@ = 0.5 
0ACA: show_text_box "VOICE VOLUME = 0.5" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1338
if 
  0@ == 6 
else_jump @MK_VOICE_1400 
25@ = 0.6 
0ACA: show_text_box "VOICE VOLUME = 0.6" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1400
if 
  0@ == 7 
else_jump @MK_VOICE_1462 
25@ = 0.7 
0ACA: show_text_box "VOICE VOLUME = 0.7" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1462
if 
  0@ == 8 
else_jump @MK_VOICE_1524 
25@ = 0.8 
0ACA: show_text_box "VOICE VOLUME = 0.8" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1524
if 
  0@ == 9 
else_jump @MK_VOICE_1586 
25@ = 0.9 
0ACA: show_text_box "VOICE VOLUME = 0.9" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1586
if 
  0@ == 10 
else_jump @MK_VOICE_1648 
25@ = 1.0 
0ACA: show_text_box "VOICE VOLUME = 1.0" 
wait 500 
jump @MK_VOICE_937 

:MK_VOICE_1648
if 
00E1:   player 0 pressed_key 15 
else_jump @MK_VOICE_937 
08DA: remove_panel 30@ 
07CC: set_player $PLAYER_CHAR can_enter_exit_vehicles 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
03F4: set_all_cars_apply_damage_rules 1 
wait 500 
Player.CanMove($PLAYER_CHAR) = True
jump @MK_VOICE_31 

:MK_VOICE_1707
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
0965:   actor $PLAYER_ACTOR swimming 
else_jump @MK_VOICE_1772 
0966: get_actor $PLAYER_ACTOR swimming_status_to 9@ 
if and
84A4:   not  9@ == 3 // == constant 
84A4:   not  9@ == 4 // == constant 
else_jump @MK_VOICE_31 

:MK_VOICE_1772
if or
   Actor.Animation($PLAYER_ACTOR) == "SHOT_LEFTP"
   Actor.Animation($PLAYER_ACTOR) == "SHOT_RIGHTP"
   Actor.Animation($PLAYER_ACTOR) == "SHOT_PARTIAL"
   Actor.Animation($PLAYER_ACTOR) == "SHOT_PARTIAL_B"
   Actor.Animation($PLAYER_ACTOR) == "FLOOR_HIT"
   Actor.Animation($PLAYER_ACTOR) == "FLOOR_HIT_F"
else_jump @MK_VOICE_2796 
wait 100 
0209: 5@ = random_int_in_ranges 0 6 
if 
  5@ == 0 
else_jump @MK_VOICE_2039 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3" 
else_jump @MK_VOICE_2039 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_2649 

:MK_VOICE_2039
if 
  5@ == 1 
else_jump @MK_VOICE_2173 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3" 
else_jump @MK_VOICE_2173 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_2649 

:MK_VOICE_2173
if 
  5@ == 2 
else_jump @MK_VOICE_2307 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3" 
else_jump @MK_VOICE_2307 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_2649 

:MK_VOICE_2307
if 
  5@ == 3 
else_jump @MK_VOICE_2427 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_THROWN01.MP3" 
else_jump @MK_VOICE_2427 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_THROWN01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_2649 

:MK_VOICE_2427
if 
  5@ == 4 
else_jump @MK_VOICE_2547 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_THROWN02.MP3" 
else_jump @MK_VOICE_2547 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_THROWN02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_2649 

:MK_VOICE_2547
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_THROWN03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_THROWN03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_2649 

:MK_VOICE_2649
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "SHOT_LEFTP"
   not Actor.Animation($PLAYER_ACTOR) == "SHOT_RIGHTP"
   not Actor.Animation($PLAYER_ACTOR) == "SHOT_PARTIAL"
   not Actor.Animation($PLAYER_ACTOR) == "SHOT_PARTIAL_B"
   not Actor.Animation($PLAYER_ACTOR) == "FLOOR_HIT"
   not Actor.Animation($PLAYER_ACTOR) == "FLOOR_HIT_F"
else_jump @MK_VOICE_2649 
jump @MK_VOICE_1707 

:MK_VOICE_2796
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
0A96: 0@ = actor $PLAYER_ACTOR struct 
0@ += 1328 
0A8D: 10@ = read_memory 0@ size 4 virtual_protect 0 
if 
  10@ == 54 
else_jump @MK_VOICE_3236 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_2996 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_TRIPPED01.MP3" 
else_jump @MK_VOICE_2996 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_TRIPPED01.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19542 
jump @MK_VOICE_31 

:MK_VOICE_2996
if 
  5@ == 1 
else_jump @MK_VOICE_3125 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_TRIPPED02.MP3" 
else_jump @MK_VOICE_3125 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_TRIPPED02.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19542 
jump @MK_VOICE_31 

:MK_VOICE_3125
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_TRIPPED03.MP3" 
else_jump @MK_VOICE_31 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_TRIPPED03.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19542 
jump @MK_VOICE_31 

:MK_VOICE_3236
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
0A96: 0@ = actor $PLAYER_ACTOR struct 
0@ += 1840 
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 
if 
   not 0@ == 0 
else_jump @MK_VOICE_3551 
wait 100 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_3440 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BURNING01.MP3" 
else_jump @MK_VOICE_3440 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BURNING01.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19610 
jump @MK_VOICE_31 

:MK_VOICE_3440
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BURNING02.MP3" 
else_jump @MK_VOICE_31 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BURNING02.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19610 
jump @MK_VOICE_31 

:MK_VOICE_3551
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "KO_SKID_BACK"
   Actor.Animation($PLAYER_ACTOR) == "KO_SPIN_L"
   Actor.Animation($PLAYER_ACTOR) == "KO_SPIN_R"
   Actor.Animation($PLAYER_ACTOR) == "KO_SKID_FRONT"
   Actor.Animation($PLAYER_ACTOR) == "HITD_3"
   Actor.Animation($PLAYER_ACTOR) == "HITC_3"
else_jump @MK_VOICE_4167 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_3806 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_STABBED01.MP3" 
else_jump @MK_VOICE_4167 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_STABBED01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_4032 

:MK_VOICE_3806
if 
  5@ == 1 
else_jump @MK_VOICE_3928 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_STABBED02.MP3" 
else_jump @MK_VOICE_3928 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_STABBED02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_4032 

:MK_VOICE_3928
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_STABBED03.MP3" 
else_jump @MK_VOICE_4167 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_STABBED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_4032 

:MK_VOICE_4032
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "KO_SKID_BACK"
   not Actor.Animation($PLAYER_ACTOR) == "KO_SPIN_L"
   not Actor.Animation($PLAYER_ACTOR) == "KO_SPIN_R"
   not Actor.Animation($PLAYER_ACTOR) == "KO_SKID_FRONT"
   not Actor.Animation($PLAYER_ACTOR) == "HITD_3"
   not Actor.Animation($PLAYER_ACTOR) == "HITC_3"
else_jump @MK_VOICE_4032 
jump @MK_VOICE_4167 

:MK_VOICE_4167
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "HITD_2"
else_jump @MK_VOICE_4615 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_4338 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAPPLE01.MP3" 
else_jump @MK_VOICE_4338 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAPPLE01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_4564 

:MK_VOICE_4338
if 
  5@ == 1 
else_jump @MK_VOICE_4460 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAPPLE02.MP3" 
else_jump @MK_VOICE_4460 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAPPLE02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_4564 

:MK_VOICE_4460
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAPPLE03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAPPLE03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_4564 

:MK_VOICE_4564
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "HITD_2"
else_jump @MK_VOICE_4564 
jump @MK_VOICE_1707 

:MK_VOICE_4615
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
84AD:   not actor $PLAYER_ACTOR in_water 
   not Actor.HasWeapon($PLAYER_ACTOR, 46)
   not Actor.Animation($PLAYER_ACTOR) == "JUMP_GLIDE"
   not Actor.Animation($PLAYER_ACTOR) == "JUMP_LAND"
   not Actor.Animation($PLAYER_ACTOR) == "JUMP_LAUNCH"
   not Actor.Animation($PLAYER_ACTOR) == "JUMP_LAUNCH_R"
   not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
else_jump @MK_VOICE_5219 
0819: 20@ = actor $PLAYER_ACTOR distance_from_ground 
if 
  20@ > 30.0 
else_jump @MK_VOICE_5219 
if 
   Actor.Animation($PLAYER_ACTOR) == "FALL_FALL"
else_jump @MK_VOICE_5219 
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
092E: get_water_height_at 21@ 22@ ignore_waves 0 store_to 24@ 
24@ += 40.0 
if 
0025:   23@ > 24@ // (float) 
else_jump @MK_VOICE_5219 
0209: 5@ = random_int_in_ranges 0 3 
if and
  5@ == 0 
  20@ > 42.0 
else_jump @MK_VOICE_4995 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_FALLING01.MP3" 
else_jump @MK_VOICE_4995 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_FALLING01.MP3")
gosub @MK_VOICE_19831 
jump @MK_VOICE_1707 

:MK_VOICE_4995
if and
  5@ == 1 
  20@ > 42.0 
else_jump @MK_VOICE_5125 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ZAPPED01.MP3" 
else_jump @MK_VOICE_5125 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ZAPPED01.MP3")
gosub @MK_VOICE_19831 
jump @MK_VOICE_1707 

:MK_VOICE_5125
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_NO01.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_NO01.MP3")
gosub @MK_VOICE_19831 
jump @MK_VOICE_1707 

:MK_VOICE_5219
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FALL_COLLAPSE"
else_jump @MK_VOICE_5845 
0209: 5@ = random_int_in_ranges 0 4 
if 
  5@ == 0 
else_jump @MK_VOICE_5407 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_MED01.MP3" 
else_jump @MK_VOICE_5407 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_MED01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_5787 

:MK_VOICE_5407
if 
  5@ == 1 
else_jump @MK_VOICE_5539 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_MED02.MP3" 
else_jump @MK_VOICE_5539 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_MED02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_5787 

:MK_VOICE_5539
if 
  5@ == 2 
else_jump @MK_VOICE_5671 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_MED03.MP3" 
else_jump @MK_VOICE_5671 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_MED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_5787 

:MK_VOICE_5671
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_5787 

:MK_VOICE_5787
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FALL_COLLAPSE"
else_jump @MK_VOICE_5787 
jump @MK_VOICE_1707 

:MK_VOICE_5845
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
else_jump @MK_VOICE_6185 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_6014 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_JUMP01.MP3" 
else_jump @MK_VOICE_6014 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_JUMP01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_6130 

:MK_VOICE_6014
if 
  5@ == 1 
else_jump @MK_VOICE_6123 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_JUMP02.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_JUMP02.MP3")
gosub @MK_VOICE_19736 

:MK_VOICE_6123
jump @MK_VOICE_6130 

:MK_VOICE_6130
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
else_jump @MK_VOICE_6130 
jump @MK_VOICE_1707 

:MK_VOICE_6185
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
080E: get_actor $PLAYER_ACTOR ped_event_to 19@ 
if or
  19@ == 8 
  19@ == 43 
else_jump @MK_VOICE_6666 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_6384 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3" 
else_jump @MK_VOICE_6384 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19683 
jump @MK_VOICE_1707 

:MK_VOICE_6384
if 
  5@ == 1 
else_jump @MK_VOICE_6525 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19683 
jump @MK_VOICE_1707 

:MK_VOICE_6525
if 
  5@ == 2 
else_jump @MK_VOICE_1707 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3")
gosub @MK_VOICE_19736 
gosub @MK_VOICE_19683 
jump @MK_VOICE_1707 

:MK_VOICE_6666
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTA_1"
else_jump @MK_VOICE_7004 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_6839 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3" 
else_jump @MK_VOICE_7004 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_6951 

:MK_VOICE_6839
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT_MED04.MP3" 
else_jump @MK_VOICE_7004 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT_MED04.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_6951 

:MK_VOICE_6951
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTA_1"
else_jump @MK_VOICE_6951 
jump @MK_VOICE_7004 

:MK_VOICE_7004
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTA_2"
else_jump @MK_VOICE_7196 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3" 
else_jump @MK_VOICE_7196 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3")
gosub @MK_VOICE_19736 

:MK_VOICE_7143
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTA_2"
else_jump @MK_VOICE_7143 
jump @MK_VOICE_7196 

:MK_VOICE_7196
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTA_3"
else_jump @MK_VOICE_7534 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_7369 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT05.MP3" 
else_jump @MK_VOICE_7534 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT05.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_7481 

:MK_VOICE_7369
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3" 
else_jump @MK_VOICE_7004 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_7481 

:MK_VOICE_7481
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTA_3"
else_jump @MK_VOICE_7481 
jump @MK_VOICE_7534 

:MK_VOICE_7534
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTD_1"
else_jump @MK_VOICE_7728 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK04.MP3" 
else_jump @MK_VOICE_7728 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK04.MP3")
gosub @MK_VOICE_19736 

:MK_VOICE_7675
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTD_1"
else_jump @MK_VOICE_7675 
jump @MK_VOICE_7728 

:MK_VOICE_7728
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTD_2"
else_jump @MK_VOICE_8162 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_7895 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAB01.MP3" 
else_jump @MK_VOICE_7895 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAB01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8109 

:MK_VOICE_7895
if 
  5@ == 1 
else_jump @MK_VOICE_8011 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAB02.MP3" 
else_jump @MK_VOICE_8011 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAB02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8109 

:MK_VOICE_8011
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAB03.MP3" 
else_jump @MK_VOICE_8162 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAB03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8109 

:MK_VOICE_8109
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTD_2"
else_jump @MK_VOICE_8109 
jump @MK_VOICE_8162 

:MK_VOICE_8162
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTD_3"
else_jump @MK_VOICE_8496 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_8337 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3" 
else_jump @MK_VOICE_8337 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8443 

:MK_VOICE_8337
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_FAREWELL01.MP3" 
else_jump @MK_VOICE_8337 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_FAREWELL01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8443 

:MK_VOICE_8443
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTD_3"
else_jump @MK_VOICE_8443 
jump @MK_VOICE_8496 

:MK_VOICE_8496
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTC_2"
else_jump @MK_VOICE_8830 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_8671 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK02.MP3" 
else_jump @MK_VOICE_8830 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8777 

:MK_VOICE_8671
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK03.MP3" 
else_jump @MK_VOICE_9164 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_8777 

:MK_VOICE_8777
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTC_2"
else_jump @MK_VOICE_8777 
jump @MK_VOICE_8830 

:MK_VOICE_8830
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTC_3"
else_jump @MK_VOICE_9164 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_9005 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3" 
else_jump @MK_VOICE_9164 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_9111 

:MK_VOICE_9005
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK04.MP3" 
else_jump @MK_VOICE_9164 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK04.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_9111 

:MK_VOICE_9111
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTC_3"
else_jump @MK_VOICE_9111 
jump @MK_VOICE_9164 

:MK_VOICE_9164
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTC_M"
else_jump @MK_VOICE_9496 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_9337 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3" 
else_jump @MK_VOICE_9496 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_9443 

:MK_VOICE_9337
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3" 
else_jump @MK_VOICE_9496 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_9443 

:MK_VOICE_9443
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTC_M"
else_jump @MK_VOICE_9443 
jump @MK_VOICE_9496 

:MK_VOICE_9496
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTB_1"
else_jump @MK_VOICE_9826 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_9669 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3" 
else_jump @MK_VOICE_9826 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_9773 

:MK_VOICE_9669
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT05.MP3" 
else_jump @MK_VOICE_9826 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT05.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_9773 

:MK_VOICE_9773
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTB_1"
else_jump @MK_VOICE_9773 
jump @MK_VOICE_9826 

:MK_VOICE_9826
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTB_2"
else_jump @MK_VOICE_10053 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_10053 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3" 
else_jump @MK_VOICE_10053 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3")
gosub @MK_VOICE_19736 

:MK_VOICE_10000
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTB_2"
else_jump @MK_VOICE_10000 
jump @MK_VOICE_10053 

:MK_VOICE_10053
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "GUN_BUTT_CROUCH"
else_jump @MK_VOICE_10109 
jump @MK_VOICE_10201 

:MK_VOICE_10109
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "GUN_BUTT"
else_jump @MK_VOICE_10158 
jump @MK_VOICE_10201 

:MK_VOICE_10158
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "FIGHTKICK"
else_jump @MK_VOICE_10527 

:MK_VOICE_10201
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_10332 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3" 
else_jump @MK_VOICE_10527 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_10436 

:MK_VOICE_10332
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3" 
else_jump @MK_VOICE_10527 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_10436 

:MK_VOICE_10436
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "GUN_BUTT_CROUCH"
   not Actor.Animation($PLAYER_ACTOR) == "GUN_BUTT"
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTKICK"
else_jump @MK_VOICE_10436 
jump @MK_VOICE_10527 

:MK_VOICE_10527
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_1"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_1"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_1"
   Actor.Animation($PLAYER_ACTOR) == "DILDO_1"
else_jump @MK_VOICE_11067 
wait 0 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_10745 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3" 
else_jump @MK_VOICE_10745 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_10975 

:MK_VOICE_10745
if 
  5@ == 1 
else_jump @MK_VOICE_10869 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK02.MP3" 
else_jump @MK_VOICE_10869 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_10975 

:MK_VOICE_10869
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK03.MP3" 
else_jump @MK_VOICE_11067 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_10975 

:MK_VOICE_10975
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_1"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_1"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_1"
   not Actor.Animation($PLAYER_ACTOR) == "DILDO_1"
else_jump @MK_VOICE_10975 
jump @MK_VOICE_11067 

:MK_VOICE_11067
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_2"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_2"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_2"
   Actor.Animation($PLAYER_ACTOR) == "DILDO_2"
   Actor.Animation($PLAYER_ACTOR) == "FLOWER_ATTACK"
else_jump @MK_VOICE_11649 
wait 0 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_11303 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3" 
else_jump @MK_VOICE_11303 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_11537 

:MK_VOICE_11303
if 
  5@ == 1 
else_jump @MK_VOICE_11425 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT03.MP3" 
else_jump @MK_VOICE_11425 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_11537 

:MK_VOICE_11425
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3" 
else_jump @MK_VOICE_11649 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_11537 

:MK_VOICE_11537
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_2"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_2"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_2"
   not Actor.Animation($PLAYER_ACTOR) == "DILDO_2"
   not Actor.Animation($PLAYER_ACTOR) == "FLOWER_ATTACK"
else_jump @MK_VOICE_11537 
jump @MK_VOICE_11649 

:MK_VOICE_11649
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_M"
   Actor.Animation($PLAYER_ACTOR) == "BAT_PART"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_G"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_PART"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_PART"
   Actor.Animation($PLAYER_ACTOR) == "FIGHTA_M"
   Actor.Animation($PLAYER_ACTOR) == "FIGHTB_M"
   Actor.Animation($PLAYER_ACTOR) == "FIGHTD_M"
else_jump @MK_VOICE_12323 
wait 0 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_11931 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3" 
else_jump @MK_VOICE_11931 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_12165 

:MK_VOICE_11931
if 
  5@ == 1 
else_jump @MK_VOICE_12053 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT03.MP3" 
else_jump @MK_VOICE_12053 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_12165 

:MK_VOICE_12053
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3" 
else_jump @MK_VOICE_12323 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT_MED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_12165 

:MK_VOICE_12165
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_M"
   not Actor.Animation($PLAYER_ACTOR) == "BAT_PART"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_G"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_PART"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_PART"
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTA_M"
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTB_M"
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTD_M"
else_jump @MK_VOICE_12165 
jump @MK_VOICE_12323 

:MK_VOICE_12323
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_3"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_3"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_3"
   Actor.Animation($PLAYER_ACTOR) == "DILDO_3"
else_jump @MK_VOICE_12881 
wait 0 
0209: 5@ = random_int_in_ranges 0 5 
if or
  5@ == 0 
  5@ == 3 
else_jump @MK_VOICE_12554 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT_MED04.MP3" 
else_jump @MK_VOICE_12554 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT_MED04.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_12789 

:MK_VOICE_12554
if or
  5@ == 1 
  5@ == 4 
else_jump @MK_VOICE_12683 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3" 
else_jump @MK_VOICE_12683 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_12789 

:MK_VOICE_12683
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_FAREWELL01.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_FAREWELL01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_12789 

:MK_VOICE_12789
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_3"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_3"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_3"
   not Actor.Animation($PLAYER_ACTOR) == "DILDO_3"
else_jump @MK_VOICE_12789 
jump @MK_VOICE_1707 

:MK_VOICE_12881
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_4"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_4"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_4"
else_jump @MK_VOICE_13285 
wait 0 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_13085 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3" 
else_jump @MK_VOICE_13085 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_13207 

:MK_VOICE_13085
if 
  5@ == 1 
else_jump @MK_VOICE_13285 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3" 
else_jump @MK_VOICE_13285 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_HIT01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_13207 

:MK_VOICE_13207
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_4"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_4"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_4"
else_jump @MK_VOICE_13207 
jump @MK_VOICE_13285 

:MK_VOICE_13285
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BIKED_KICK"
   Actor.Animation($PLAYER_ACTOR) == "BIKEH_KICK"
   Actor.Animation($PLAYER_ACTOR) == "BIKES_KICK"
   Actor.Animation($PLAYER_ACTOR) == "BIKEV_KICK"
else_jump @MK_VOICE_13845 
wait 100 
0209: 5@ = random_int_in_ranges 0 4 
if 
  5@ == 0 
else_jump @MK_VOICE_13509 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_GRAB03.MP3" 
else_jump @MK_VOICE_13509 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_GRAB03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_13739 

:MK_VOICE_13509
if 
  5@ == 1 
else_jump @MK_VOICE_13625 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_JUMP02.MP3" 
else_jump @MK_VOICE_13625 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_JUMP02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_13739 

:MK_VOICE_13625
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_WINDUP_SHORT01.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_WINDUP_SHORT01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_13739 

:MK_VOICE_13739
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BIKED_KICK"
   not Actor.Animation($PLAYER_ACTOR) == "BIKEH_KICK"
   not Actor.Animation($PLAYER_ACTOR) == "BIKES_KICK"
   not Actor.Animation($PLAYER_ACTOR) == "BIKEV_KICK"
else_jump @MK_VOICE_13739 
jump @MK_VOICE_1707 

:MK_VOICE_13845
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "HITA_3"
   Actor.Animation($PLAYER_ACTOR) == "HIT_GUN_BUTT"
   Actor.Animation($PLAYER_ACTOR) == "HIT_BEHIND"
   Actor.Animation($PLAYER_ACTOR) == "HIT_R"
   Actor.Animation($PLAYER_ACTOR) == "HIT_L"
else_jump @MK_VOICE_14849 
wait 100 
0209: 5@ = random_int_in_ranges 0 6 
if 
  5@ == 0 
else_jump @MK_VOICE_14092 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3" 
else_jump @MK_VOICE_14092 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_14738 

:MK_VOICE_14092
if 
  5@ == 1 
else_jump @MK_VOICE_14226 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3" 
else_jump @MK_VOICE_14226 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_14738 

:MK_VOICE_14226
if 
  5@ == 2 
else_jump @MK_VOICE_14360 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3" 
else_jump @MK_VOICE_14360 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_14738 

:MK_VOICE_14360
if 
  5@ == 3 
else_jump @MK_VOICE_14492 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_MED01.MP3" 
else_jump @MK_VOICE_14492 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_MED01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_14738 

:MK_VOICE_14492
if 
  5@ == 4 
else_jump @MK_VOICE_14624 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_MED02.MP3" 
else_jump @MK_VOICE_14624 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_MED02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_14738 

:MK_VOICE_14624
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_MED03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_MED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_14738 

:MK_VOICE_14738
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "HITA_3"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_GUN_BUTT"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_BEHIND"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_R"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_L"
else_jump @MK_VOICE_14738 
jump @MK_VOICE_1707 

:MK_VOICE_14849
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_HIT_1"
   Actor.Animation($PLAYER_ACTOR) == "DILDO_HIT_1"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_HIT_1"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_HIT_1"
else_jump @MK_VOICE_15451 
wait 100 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_15093 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_HARD01.MP3" 
else_jump @MK_VOICE_15093 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_HARD01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_15343 

:MK_VOICE_15093
if 
  5@ == 1 
else_jump @MK_VOICE_15227 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_HARD02.MP3" 
else_jump @MK_VOICE_15227 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_HARD02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_15343 

:MK_VOICE_15227
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_HARD03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_HARD03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_15343 

:MK_VOICE_15343
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_HIT_1"
   not Actor.Animation($PLAYER_ACTOR) == "DILDO_HIT_1"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_HIT_1"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_HIT_1"
else_jump @MK_VOICE_15343 
jump @MK_VOICE_1707 

:MK_VOICE_15451
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_HIT_2"
   Actor.Animation($PLAYER_ACTOR) == "DILDO_HIT_2"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_HIT_2"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_HIT_2"
else_jump @MK_VOICE_16053 
wait 100 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_15695 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3" 
else_jump @MK_VOICE_15695 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_15945 

:MK_VOICE_15695
if 
  5@ == 1 
else_jump @MK_VOICE_15829 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3" 
else_jump @MK_VOICE_15829 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_15945 

:MK_VOICE_15829
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_BOD_LAND_HARD03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_15945 

:MK_VOICE_15945
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_HIT_2"
   not Actor.Animation($PLAYER_ACTOR) == "DILDO_HIT_2"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_HIT_2"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_HIT_2"
else_jump @MK_VOICE_15945 
jump @MK_VOICE_1707 

:MK_VOICE_16053
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "BAT_HIT_3"
   Actor.Animation($PLAYER_ACTOR) == "DILDO_HIT_3"
   Actor.Animation($PLAYER_ACTOR) == "KNIFE_HIT_3"
   Actor.Animation($PLAYER_ACTOR) == "SWORD_HIT_3"
   Actor.Animation($PLAYER_ACTOR) == "HITB_3"
else_jump @MK_VOICE_16657 
wait 100 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_16298 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_TRIPPED01.MP3" 
else_jump @MK_VOICE_16298 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_TRIPPED01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_16536 

:MK_VOICE_16298
if 
  5@ == 1 
else_jump @MK_VOICE_16420 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_STABBED03.MP3" 
else_jump @MK_VOICE_16420 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_STABBED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_16536 

:MK_VOICE_16420
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_HARD04.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_HARD04.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_16536 

:MK_VOICE_16536
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "BAT_HIT_3"
   not Actor.Animation($PLAYER_ACTOR) == "DILDO_HIT_3"
   not Actor.Animation($PLAYER_ACTOR) == "KNIFE_HIT_3"
   not Actor.Animation($PLAYER_ACTOR) == "SWORD_HIT_3"
   not Actor.Animation($PLAYER_ACTOR) == "HITB_3"
else_jump @MK_VOICE_16536 
jump @MK_VOICE_1707 

:MK_VOICE_16657
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "HITC_1"
   Actor.Animation($PLAYER_ACTOR) == "HITD_1"
else_jump @MK_VOICE_17135 
wait 100 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_16845 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_LEG01.MP3" 
else_jump @MK_VOICE_16845 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_LEG01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_17071 

:MK_VOICE_16845
if 
  5@ == 1 
else_jump @MK_VOICE_16967 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_LEG02.MP3" 
else_jump @MK_VOICE_16967 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_LEG02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_17071 

:MK_VOICE_16967
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_LEG03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_LEG03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_17071 

:MK_VOICE_17071
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "HITC_1"
   not Actor.Animation($PLAYER_ACTOR) == "HITD_1"
else_jump @MK_VOICE_17071 
jump @MK_VOICE_1707 

:MK_VOICE_17135
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "HITC_2"
   Actor.Animation($PLAYER_ACTOR) == "HIT_FIGHTKICK_B"
   Actor.Animation($PLAYER_ACTOR) == "HIT_FRONT"
   Actor.Animation($PLAYER_ACTOR) == "HIT_WALK"
   Actor.Animation($PLAYER_ACTOR) == "HIT_WALL"
   Actor.Animation($PLAYER_ACTOR) == "HIT_BACK"
else_jump @MK_VOICE_17753 
wait 100 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_17393 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_LEG01.MP3" 
else_jump @MK_VOICE_17393 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_LEG01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_17619 

:MK_VOICE_17393
if 
  5@ == 1 
else_jump @MK_VOICE_17515 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_LEG02.MP3" 
else_jump @MK_VOICE_17515 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_LEG02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_17619 

:MK_VOICE_17515
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_LEG03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_LEG03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_17619 

:MK_VOICE_17619
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "HITC_2"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_FIGHTKICK_B"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_FRONT"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_WALK"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_WALL"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_BACK"
else_jump @MK_VOICE_17619 
jump @MK_VOICE_1707 

:MK_VOICE_17753
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "HITA_1"
   Actor.Animation($PLAYER_ACTOR) == "HIT_FIGHTKICK"
   Actor.Animation($PLAYER_ACTOR) == "HITB_1"
else_jump @MK_VOICE_18301 
wait 100 
0209: 5@ = random_int_in_ranges 0 3 
if 
  5@ == 0 
else_jump @MK_VOICE_17971 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_MED01.MP3" 
else_jump @MK_VOICE_17971 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_MED01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18217 

:MK_VOICE_17971
if 
  5@ == 1 
else_jump @MK_VOICE_18103 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_MED02.MP3" 
else_jump @MK_VOICE_18103 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_MED02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18217 

:MK_VOICE_18103
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_MED03.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_MED03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18217 

:MK_VOICE_18217
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "HITA_1"
   not Actor.Animation($PLAYER_ACTOR) == "HIT_FIGHTKICK"
   not Actor.Animation($PLAYER_ACTOR) == "HITB_1"
else_jump @MK_VOICE_18217 
jump @MK_VOICE_1707 

:MK_VOICE_18301
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "HITA_2"
   Actor.Animation($PLAYER_ACTOR) == "HITB_2"
else_jump @MK_VOICE_18677 
wait 100 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_18499 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_MED04.MP3" 
else_jump @MK_VOICE_18499 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_MED04.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18613 

:MK_VOICE_18499
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_HIT_FACE_MED05.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_HIT_FACE_MED05.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18613 

:MK_VOICE_18613
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "HITA_2"
   not Actor.Animation($PLAYER_ACTOR) == "HITB_2"
else_jump @MK_VOICE_18613 
jump @MK_VOICE_1707 

:MK_VOICE_18677
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   Actor.Animation($PLAYER_ACTOR) == "GAS_CWR"
else_jump @MK_VOICE_19013 
wait 100 
0209: 5@ = random_int_in_ranges 0 2 
if 
  5@ == 0 
else_jump @MK_VOICE_18855 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_RETCHING01.MP3" 
else_jump @MK_VOICE_18855 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_RETCHING01.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18961 

:MK_VOICE_18855
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_RETCHING02.MP3" 
else_jump @MK_VOICE_19013 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_RETCHING02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_18961 

:MK_VOICE_18961
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if 
   not Actor.Animation($PLAYER_ACTOR) == "GAS_CWR"
else_jump @MK_VOICE_18961 
jump @MK_VOICE_19013 

:MK_VOICE_19013
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if or
   Actor.Animation($PLAYER_ACTOR) == "FIGHTA_G"
   Actor.Animation($PLAYER_ACTOR) == "FIGHTC_G"
   Actor.Animation($PLAYER_ACTOR) == "FIGHTD_G"
else_jump @MK_VOICE_19535 
wait 100 
0209: 5@ = random_int_in_ranges 0 4 
if 
  5@ == 0 
else_jump @MK_VOICE_19222 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK02.MP3" 
else_jump @MK_VOICE_19222 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK02.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_19452 

:MK_VOICE_19222
if 
  5@ == 1 
else_jump @MK_VOICE_19346 
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK03.MP3" 
else_jump @MK_VOICE_19346 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK03.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_19452 

:MK_VOICE_19346
if 
0AAB:   file_exists "CLEO\\KITANA\VO_KITA_ATK_KICK04.MP3" 
else_jump @MK_VOICE_1707 
1@ = Audiostream.Load("CLEO\\KITANA\VO_KITA_ATK_KICK04.MP3")
gosub @MK_VOICE_19736 
jump @MK_VOICE_19452 

:MK_VOICE_19452
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_31 
if and
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTA_G"
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTC_G"
   not Actor.Animation($PLAYER_ACTOR) == "FIGHTD_G"
else_jump @MK_VOICE_19452 
jump @MK_VOICE_1707 

:MK_VOICE_19535
jump @MK_VOICE_31 

:MK_VOICE_19542
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_19542 
0A96: 0@ = actor $PLAYER_ACTOR struct 
0@ += 1328 
0A8D: 10@ = read_memory 0@ size 4 virtual_protect 0 
if 
   not 10@ == 54 
else_jump @MK_VOICE_19542 
return 

:MK_VOICE_19610
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_19610 
0A96: 0@ = actor $PLAYER_ACTOR struct 
0@ += 1840 
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 
if 
  0@ == 0 
else_jump @MK_VOICE_19610 
jump @MK_VOICE_19935 

:MK_VOICE_19683
wait 0 
080E: get_actor $PLAYER_ACTOR ped_event_to 19@ 
if and
   not 19@ == 8 
   not 19@ == 9 
   not 19@ == 43 
   not 19@ == 73 
else_jump @MK_VOICE_19683 
return 

:MK_VOICE_19736
Audiostream.LinkToActor(1@, $PLAYER_ACTOR)
Audiostream.PerformAction(1@, PLAY)
Audiostream.Volume(1@) = 25@
Audiostream.Loop(1@, 0)

:MK_VOICE_19766
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_19824 
7@ = Audiostream.State(1@)
if and
   not 7@ == 1 
   not 7@ == 2 
   not Actor.Dead($PLAYER_ACTOR)
else_jump @MK_VOICE_19766 

:MK_VOICE_19824
Audiostream.Release(1@)
return 

:MK_VOICE_19831
Audiostream.LinkToActor(1@, $PLAYER_ACTOR)
Audiostream.PerformAction(1@, PLAY)
Audiostream.Volume(1@) = 25@
Audiostream.Loop(1@, 0)

:MK_VOICE_19861
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_19930 
if 
0818:   actor $PLAYER_ACTOR in_air 
else_jump @MK_VOICE_19930 
7@ = Audiostream.State(1@)
if and
   not 7@ == 1 
   not 7@ == 2 
else_jump @MK_VOICE_19861 

:MK_VOICE_19930
Audiostream.Release(1@)

:MK_VOICE_19935
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MK_VOICE_19935 
if 
8818:   not actor $PLAYER_ACTOR in_air 
else_jump @MK_VOICE_19935 
return 
